ZBrush ( Digital Sculpting )Course
Duration: 30 Hours in Class
The whole course is 30 hours, but each student is only allowed to enrol in the first stage for only 10 hours. Students cannot apply for a Certificate until 30 hours have elapsed.
In this course, you will learn how to create 3D organic characters and model for several purposes in digital arts. You will learn how to make advanced creatures for fantasy movies and games.
ZBrush is a digital sculpting tool that combines 3D / 2.5D modelling, texturing and painting. It uses a proprietary “pixol” technology (see below) which stores lighting, colour, material, and depth information for all objects on the screen. The main difference between ZBrush and more traditional modelling packages is that it is more akin to sculpting.
ZBrush is used as a digital sculpting tool to create high-resolution models (up to ten million polygons) for use in movies, games, and animations. It is used by companies ranging from ILM to Electronic Arts. ZBrush uses dynamic levels of resolution to allow sculptors to make global or local changes to their models. ZBrush is most known for being able to sculpt medium to high-frequency details that were traditionally painted in bump maps. The resulting mesh details can then be exported as normal maps to be used on a low poly version of that same model. They can also be exported as a displacement map, although in that case the lower poly version generally requires more resolution. Or, once completed, the 3D model can be projected to the background, becoming a 2.5D image (upon which further effects can be applied). Work can then begin on another 3D model which can be used in the same scene. This feature lets users work with extremely complicated scenes without heavy processor overhead.
ZBrush was created by the company Pixologic Inc, founded by Ofer Alon (also known by the alias “Pixolator”) and Jack Rimokh. The software was presented in 1999 at SIGGRAPH. The demo version 1.55 was released in 2002, and the version 3.1 was released in 2007. ZBrush 4 for Windows and Mac systems was announced on April 21, 2009, for an August release, but was later postponed. Version 3.5 was made available in September the same year and includes some of the newer features initially intended for ZBrush 4.