The Powerful Digital Presence
Apple Motion Course

Apple Motion Course


Regular price $1,650.00 Sale

You can make professional TV ads in less than 20 hours. This course is one of the most popular programs in all over the World to Edit and creates Motion graphics for film or Tv commercials.

Motion is a software application produced by Apple Inc. for their Mac OS X operating system. It is used to create and edit motion graphics, titling for video production and film production, and 2D and 3D compositing for visual effects. The original product, codenamed “Molokini,” was demonstrated on April 19, 2004.

At a pre- NAB event in April 2005, Apple released the second version of Motion along with new revisions of the other Pro applications, optimised for the Power Mac G5 and Mac OS X 10.4. In January 2006 Apple stopped selling Motion as a stand-alone product. Introduced at NAB in Las Vegas on April 15, 2007, Motion 3 was included as part of the Final Cut Studio 2 suite. The latest version, Motion 5, was introduced on June 21st, 2011. It is available through the Mac App Store at a reduced price of $49.99. Motion 5 is now sold as a stand-alone product. See also a release history in context with the rest of Final Cut Studio. features of Motion include the ability to create custom particle effects (as well as using pre-built ones) and to add filters, effects and animations in real-time. The motion has the ability to address up to 32 GB of RAM and GPU acceleration at 8-bit, 16-bit and 32-bit float colour depths. Motion 2 can also integrate with a MIDI keyboard so that parameters can be controlled by keys or faders; this opens up the possibility real-time parameter input into Motion. In addition Motion 3 now allows for complete 2D and 3D compositing in a multiplane environment. As well as supporting traditional keyframe animation, Motion introduced a system of pre-set ‘behaviours’ which can be combined to create realistic animations. For instance, the ‘throw’ behaviour will move an object across the screen. Combined with the ‘gravity’ behaviour, it will simulate a realistic arc of motion. The effects can be tweaked utilizing various parameters, varying the strength of the bounces, the amount of gravity to apply and so on.

This is very different from traditional animation software, which requires the use of keyframes to determine the position of an object at any given time. Such software then automatically creates motion to fill the spaces between the keyframes. This makes it easy to know exactly where objects are on the screen at any given time, but it is considerably more difficult to create realistic animations that build upon different, conflicting forces.